LIGHT
4Divine Dragon Ragnarok
ATK:
1500
DEF:
1000
View:
8363
A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
Divine Dragon Ragnarok — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 53.8 · Deck: 51.8 · Meta: provisional
- Primary role: Material body
Why it scores here
Divine Dragon Ragnarok is a vanilla Normal Monster with no effect, so its power comes only from what its body converts into as a Level 4 LIGHT Dragon material. Its 1500 ATK earns nothing under this rubric. The score rests on generic material fit, broad inclusion across 22 archetypes at about one copy per deck, and a clean, cheap slot; with no search, no effect and no combo evidence, accessibility and conversion stay low, which keeps the final in the middle of the scale.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Drawable like any card and played in 91 of 91 sample decks, but nothing searches or summons it and it has no combo starter role (observed deck count, no as_starter evidence) (observed) |
| Combo & Conversion | 15 | Does nothing on its own; it only helps when a Level 4 LIGHT Dragon is needed as material, and no combo board records it (inferred from vanilla text, combos_evidence empty) |
| Resource Economy | 30 | No draw, search, refuel or advantage text; it trades one-for-one at best (verified from card text) |
| Effect & Interaction | 0 | No effect, so it provides no negation, removal or disruption (verified from card text) |
| Material Utility | 65 | Clean generic Level 4 LIGHT Dragon body that converts into material in any deck that needs one, and a vanilla body cannot be blanked (verified text, inferred material routes) |
| Resilience & Flexibility | 55 | Has no effect to negate, but it is a plain field target for generic removal and offers no recovery or multi-zone value (inferred from text) |
| Deck-Building Efficiency | 60 | Typically runs 1 copy (80 of 91 decks), has no garnet or restriction, and is easy to splash, though it occupies a slot that does nothing alone (observed copies_per_deck, verified text) |
Calculation
Weight profile: Material body / Normal primary; no secondary role. Intrinsic ≈ 53.8, Deck ≈ 51.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean generic Level 4 LIGHT Dragon material body
- Broad inclusion across 22 archetypes, about one copy per deck
- No garnet or restriction; cheap to run
Weaknesses
- Vanilla text: no search, draw, negation or removal
- No combo evidence, so conversion is text-only inference
- Dead in hand unless a material route is already set up
Counters / choke points
- No effect to negate; generic targeting or bounce removes it from the field (inferred from vanilla text)
Best use
Material body / Normal. Decks: Light Level 4 material routes in Dragon-leaning shells (observed partners: Blue-Eyes White Dragon, Lord of D., King Dragun), Exodia and Black Luster Soldier lists where it is run as a single generic body (observed archetype counts). Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, LIGHT Dragon, Level 4, 1500 ATK / 1000 DEF; card text is flavor only, no effect; Present in 91 of 91 sample decks; 80 decks run 1 copy (decks_evidence)
- Observed: Top partners co-occur in 33% to 60% of decks; Plays across 22 distinct archetypes; 59% of decks are gameplay type 7 and 33% type 4
- Inferred: Functions as a generic Level 4 LIGHT Dragon material body for Synchro, Xyz, Link and Fusion summons; no combo record confirms the routes; Vanilla body cannot be blanked, so material value holds in every zone
- Data gaps: no combos supplied; combo conversion and material routes are text-only inference no guides supplied card text is flavor only, so no effect-level timing or ruling analysis is possible no legal_copies per format; assumed 3 copies no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only Meta not supplied; meta_power left null






